The Infection series is an exploration into how invisible and virtual forces influence our visible and physical everyday lives.

Capsule-like geometries are prevalent in the graphic and industrial design nowadays. Shiny, crisp, gentle and rounded shapes have surrounded our virtual environments (websites, apps UI, infographics, CG art, etc.) for the most part of 2010’s-2020’s - a friendly facade for the complex system of interconnections that is the web. Like the pretty colors that a fungal infection might display from the outside, systems of aggregation and emergence can look deceivingly beautiful and familiar. Yet their inner workings are impossible to fully comprehend or visualize.

In the sculptures, cold and virtual looking capsules are arranged into patterns reminiscent of a primordial sense of natural growth, and clustered onto biological-looking substrates. They evoke the abstract yet detailed landscapes of cells, spores and tissues seen through a Scanning electron microscope. The concept of infection is evoked as a continuous struggle between growth and entropy - both at the microscopic scale and at the cosmic scale, both in the physical world and in the virtual world.

Infection-Assemblage is a complex iteration of the series, driven by Deleuze’s concept of Assemblage, and Manuel DeLanda’s Assemblage Theory. Assemblages are a combination of heterogeneous parts (materials, textures, patterns) that is assembled into a coherent object, whilst maintaining each own’s identity.